We’ve fixed the issue with the Play/Pause button in our Audio widgets
Previously, if the player had autoplay enabled and the user hadn’t interacted yet, the button might show “Play” even though no music was playing. When the user clicked “Play” for the first time, the button would switch to “Pause” and start the music, causing a mismatch between the button’s state and what’s actually playing.
Now, the button’s state and the player’s playback are properly synchronized